3.1.1.Ause materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them
                  survive, grow, and meet their needs.

3.1.1.B read texts and use media to determine patterns in behavior of parents and offspring that help offspring survive.

3.1.1.Cmake observations to construct an evidence-based account that young plants and animals are like, but not exactly like, their parents.



3.2.1.Aplan and conduct investigations to provide evidence that vibrating materials can make sound and that sound can make materials vibrate.

3.2.1.Bmake observations to construct an evidence-based account that objects can be seen only when illuminated.

3.2.1.Cplan and conduct an investigation to determine the effect of placing objects made with different materials in the path of a beam of light.

3.2.1.D – use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance.



3.3.1.A use observations of the sun, moon, and stars to describe patterns that can be predicted.

3.3.1.Bmake observations at different times of year to relate the amount of daylight to the time of year.

Technology and Engineering (K-2)

Technology and Engineering (K-2)

3.5.K-2.Aidentify and use everyday symbols.

3.5.K-2.Bdescribe qualities of everyday products.

3.5.K-2.Cexplain ways that technology helps with everyday tasks.

3.5.K-2.Dselect ways to reduce, reuse, and recycle resources in daily life.

3.5.K-2.Eillustrate helpful and harmful effects of technology.

3.5.K-2.Finvestigate the use of technologies in the home and community.

3.5.K-2.Gexplain the tools and techniques that people use to help them do things.

3.5.K-2.H – explain the needs and wants of individuals and societies.

3.5.K-2.I compare simple technologies to evaluate their impacts.

3.5.K-2.J design new technologies that could improve their daily lives.

3.5.K-2.K safely use tools to complete tasks.

3.5.K-2.L how technologies are developed to meet individual and societal needs and wants.

3.5.K-2.M demonstrate essential skills of the engineering design process.

3.5.K-2.N analyze how things work.

3.5.K-2.O illustrate that there are different solutions to a design and that none are perfect.

3.5.K-2.P discuss that all designs have different characteristics that can be described.

3.5.K-2.Q apply skills necessary for making in design.

3.5.K-2.R draw connections between technology and human experiences.

3.5.K-2.S apply design concepts, principles, and processes through play and exploration.

3.5.K-2.Tdemonstrate that designs have requirements.

3.5.K-2.Uexplain that design is a response to wants and needs.

3.5.K-2.Vexplain that materials are selected for use because they possess desirable properties and characteristics.

3.5.K-2.W apply concepts and skills from technology and engineering activities that reinforce concepts and skills across multiple
  content areas.

3.5.K-2.Xdevelop a plan in order to complete a task.

3.5K-2.Ydiscuss how the way people live and work has changed throughout history because of technology.

3.5.K-2.Z illustrate how systems have parts or components that work together to accomplish a goal.

3.5.K-2.AAdemonstrate that creating can be done by anyone.

3.5.K-2.BBcompare the natural world and human-made world.

3.5.K-2.CCdiscuss the roles of scientists, engineers, technologists and others who work with technology.

3.5.-K-2.DD collaborate effectively as a member of a team.

Environmental Literacy and Sustainability (K-2)

Environmental Literacy and Sustainability (K-2)

3.4.K-2.Acategorize ways people harvest, re-distribute, and use natural resources.

3.4.K-2.Bexamine how people from different cultures and communities, including one’s own, interact and express their beliefs about

3.4.K-2.Cexplain ways that places differ in their physical characteristics, their meaning, and their value and/or importance.

3.4.K-2.D plan and carry out an investigation to address an issue in their local environment and community.